![]() I really wish Prosoniq still supported this plugin as a PC VST. dll's in dusty, forgotten places on the internet. I don't think it is available for the PC anymore, but if you hunt around you can find the VST. Full control of the speedĪnd direction (wind up or down) of the sound is available. Believe it or not I have also used it in sci-fi weapon sound design. Also perfect for breathing new life into static sounds without any movement in them. I use this when I want to gradually speed up a sound to emulate an aircraft engine starting up it's pretty universal in its application and it is quick and easy to get the results you need.Ī great free VST plugin that emulates the sound of a tape machine slowing down or speeding up. ![]() I use some form of REQ onĮvery session I work on. It is also pretty light-weight CPU-wise so you can load a session up with them and not run into out of memory problems. The REQ series lets me carve out the exact offending frequencies orīoost only the ones I need to emphasize. Quite often when working on sound effects for games you want equalization that does not impart a lot of coloration. Uses: Sci-fi, ambient, weird, and unique sounds Any way you use it you are guaranteed to come up with a truly unique sound. I then start to carve and sculpt it until it sounds the ![]() My basic way of working with it is to browse through the pre-existing patches until I hear something that sparks my imagination. The great thing about it is that you can load up a sample and mess with it to get a completely new sound. I consider Absynth to be more of an instrument because I use it to create new sounds rather than altering a sound that has already been created. Also don't forget to tell us what your favorite sound design plugins are in the comments below! It is also worth mentioning that the list is not in any particular order. A couple of these plugins are very hard to track down because they are no longer supported. My studio setup is based around the Windows OS with Pro Tools. I have also tried to make it diverse so there is not too much repetition with plugins that achieve a similar result. These plugins have followed me through multiple releases, multiple operating systems, and Would be informative to list the plugins that I have used on pretty much every game release to date. I often read about a certain new plugin that does not have a proven history or track record behind it. So that leads me to why I compiled this list, and how you should use it. So I do find myself falling back on some perennial plugins that I know can get the job done. Unfortunately this does not happen too often. I am always hoping when I load up a new piece of software that I will get theĪbility to create truly new sounds and be inspired. I do believe that there is a lot of room for plugin designers to create something new, and never before heard. Though, I must admit that I am not a complete plugin-aholic always searching for that "new best thing". My answer frequently includes some new plugin that I have recently discovered and have started using in my day to day work. I am often asked what audio plugins I use when designing sounds.
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